synaesthesia
synaesthesia — Creates video visualizations of audio input, using stereo and pitch information
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Object Hierarchy
GObject
+----GstObject
+----GstElement
+----GstSynaesthesia
Description
Synaesthesia is an audio visualisation element. It creates glitter and
pulsating fog based on the incomming audio signal.
Synopsis
Element Information
| plugin |
synaesthesia
|
| author |
Richard Boulton <richard@tartarus.org> |
| class |
Visualization |
Element Pads
| name |
sink |
| direction |
sink |
| presence |
always |
| details |
audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)2, endianness=(int)1234, width=(int)16, depth=(int)16, signed=(boolean)true |
| name |
src |
| direction |
source |
| presence |
always |
| details |
video/x-raw-rgb, bpp=(int)32, depth=(int)24, endianness=(int)4321, red_mask=(int)65280, green_mask=(int)16711680, blue_mask=(int)-16777216, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |
Details
GstSynaesthesia
typedef struct _GstSynaesthesia GstSynaesthesia;